Invasions
Airomis opened this issue ยท 3 comments
Describe the feature request
At random times the overworld will be invaded by TWA mobs - this will be a server wide event and the rates the selected mobs spawn will be increased to control all spawns during the invasion (villager breeding and animal breeding could be ignored).
- The event will happen in each world that is active but not in all the worlds at the same time.
- The event will last until a set number of that mob is killed.
- The trigger could be random or after a set number is killed or a set number of TWA mobs are killed.
For example if you are killing a ton of Daleks they may make a strike force and invade the overworld.
If 100 Sontarans are killed server wide maybe they will attack the overworld. However Daleks invading Gallifrey could be a different trigger where TARDIS malfunctions will happen at 90% as a recall to the home world to defend it.
The trigger events could be server wide, non invasion kills triggering that race to invade.
TWA non invasion kills with a random invasion triggering.
Just a random invasion / attack of Gallifrey / Skaro causing a global call to arms forcing the TARDIS to go to the worlds .
Loot drops could be doubled and XP increased during the event or even have a rare item that only drops during the events.
Describe alternatives you've considered
Nothing really was just thinking a server wide random global event would be something cool to have happen
Here some ideas to flush this out more.
Players would see
X mob is invading ( MobWorldWhiteList) world in ( minutes)
Admins I game can start an invasion via command
Tardisadmin invasion ( mob ) ( mobworld whitelist) (StartTime) ( EndKills )( MaxTime )(Recall)
Mob is who's attacking
Whitelist is the world's they can attack
Start time is when it starts ( minutes )
Kills needed to end the invasion
Max time til the event ends if failed
The configuration would look something like this
Global defaults
Trigger events ( hours / mob deaths / both
Chance to Trigger ( 0-100% )
Length ( how long will the invasion last )
Timelord recall ( 0-100% chance on travel to force players to the invasion world )
Convert TWA mobs ( true false )
Force TWA mobs ( all spawns of twa are the invasion mob)
Force default mobs ( Force all new spawns to the invasion type )
Mob
End trigger ( kills to cause retreat)
Kills to trigger ( how many kills of a mob will cause the invasion to start )
Whitelist world ( over world )
- darleks may invade gallifrey also
Blacklist ( neither, end )
- They would not invade sarko but timelords would
Special targets ( baby weeping angles may target torches and other light sources cyber mites may target zombies villagers or skeleton to convert )
Also players would have a new option in the player configuration default true ( Recall) would allow players to ignore the event