TARDIS

TARDIS

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Invasions

Airomis opened this issue ยท 3 comments

commented

Describe the feature request

At random times the overworld will be invaded by TWA mobs - this will be a server wide event and the rates the selected mobs spawn will be increased to control all spawns during the invasion (villager breeding and animal breeding could be ignored).

  • The event will happen in each world that is active but not in all the worlds at the same time.
  • The event will last until a set number of that mob is killed.
  • The trigger could be random or after a set number is killed or a set number of TWA mobs are killed.

For example if you are killing a ton of Daleks they may make a strike force and invade the overworld.

If 100 Sontarans are killed server wide maybe they will attack the overworld. However Daleks invading Gallifrey could be a different trigger where TARDIS malfunctions will happen at 90% as a recall to the home world to defend it.

The trigger events could be server wide, non invasion kills triggering that race to invade.

TWA non invasion kills with a random invasion triggering.

Just a random invasion / attack of Gallifrey / Skaro causing a global call to arms forcing the TARDIS to go to the worlds .

Loot drops could be doubled and XP increased during the event or even have a rare item that only drops during the events.

Describe alternatives you've considered

Nothing really was just thinking a server wide random global event would be something cool to have happen

commented

Here some ideas to flush this out more.

Players would see

X mob is invading ( MobWorldWhiteList) world in ( minutes)

Admins I game can start an invasion via command
Tardisadmin invasion ( mob ) ( mobworld whitelist) (StartTime) ( EndKills )( MaxTime )(Recall)

Mob is who's attacking
Whitelist is the world's they can attack
Start time is when it starts ( minutes )
Kills needed to end the invasion
Max time til the event ends if failed

The configuration would look something like this

Global defaults
Trigger events ( hours / mob deaths / both
Chance to Trigger ( 0-100% )
Length ( how long will the invasion last )
Timelord recall ( 0-100% chance on travel to force players to the invasion world )
Convert TWA mobs ( true false )
Force TWA mobs ( all spawns of twa are the invasion mob)
Force default mobs ( Force all new spawns to the invasion type )

Mob
End trigger ( kills to cause retreat)
Kills to trigger ( how many kills of a mob will cause the invasion to start )
Whitelist world ( over world )

  • darleks may invade gallifrey also

Blacklist ( neither, end )

  • They would not invade sarko but timelords would
    Special targets ( baby weeping angles may target torches and other light sources cyber mites may target zombies villagers or skeleton to convert )
commented

Also players would have a new option in the player configuration default true ( Recall) would allow players to ignore the event

commented

here is a simple idea, after a config number die from players across the sever a global raid event happens at the location of all players in the approved worlds ( they cant happen inside the time vortex and the mobs will be of what ever died