Difficulty
Airomis opened this issue · 12 comments
Describe the feature request
Describe the feature request
clean cut difference between med and hard modes
currently the main difference i can see between the med and hard mode is the crafting recipe. what i would like see is it to effect the players day to day use of the Tardis
Crafting stays the same
Circuits
Easy Optimal in control
Med Required in control
hard Required in Control
Disks
Easy Optimal
Med Optimal
Hard Required
Area disk can be crafted
Area Disks can be saved by standing in the area and clicking air with the disk
Describe alternatives you've considered
New Config settings
Circuits True / false Requires circuits to be in the advanced console
Damage True / false Circuits take damage when used
Disk True / false Disks are required in advance console
The chameleon sign / GUI uses the Chameleon
circuit, not the Memory
circuit... regardless both instances have code for checking circuits, so it should be working.
I'm heading down the path of not having easy/medium/hard modes (except easy/hard recipes) and going with more config options:
difficulty:
crafting: [easy|hard]
circuits: [true|false]
disks: [true|false]
disk_in_hand_for_write: [true|false] # must have disk in hand when using /tardis save and disks is true
tardis_locator: [true|false] # must use locator instead of /tardis find
stattenheim_remote: [true|false] # must use remote instead of /tardis comehere
biome_reader: [true|false] # allow the biome reader to save biome disks and use them if using the /ttravel biome command
circuits.damage
is already a configurable option, along with the amount of circuit uses before they are destroyed
https://tardis.pages.dev/circuit-use#configuration-options
So are you saying that if you use circuits in any mode they should be damaged if circuits.damage
is true
?
The chameleon sign / GUI uses the
Chameleon
circuit, not theMemory
circuit... regardless both instances have code for checking circuits, so it should be working.
From my use, the Chameleon and Save signs bypass the need for circuits, I have players who don't have circuits that can still use the functions as if they are in easy mode
I forgot this was here, but I like what Air suggests with medium, since currently its either easy or use disks for everything. I really like the circuit aspect of the plugin but dont like the usage of disks as its a bit of a hassle in my opinion.
I personally most prefer Difficulty as a meta-concept in games...
Don't put anything behind a 'difficulty level' as a configuration setting, make the things the difficulty level would change be their own configuration settings, and have certain presets for those groups of configurable settings to represent the Author's vision of varying levels of difficulty...
That way, people who like circuits but not disks can configure it that way, people who like disks but not circuits can configure it that way, people who like both, or neither...
Any combination you think best suits how difficult (or not) you want it to be, can be done!
It would be cool if saves had 3 separate difficulties
Saves
Easy - commands work and add to the memory
medium - a memory circuit is required to allow saves to be used with commands
hard - save disks are required
Also it appears that currently, when the circuits are broken, the signs like the chameleon circuit and save sign still work without a memory circuit, but the warning saying so does appear when accessing through the control sign