TARDIS

TARDIS

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Add configurable brightness to lamps and add emissive textures

doctormysterio12 opened this issue ยท 16 comments

commented

Describe the feature request

You mentioned wanting to add emissive textures to the pack, here's some lights I made. They all have an emissive texture, as well as a "cloister" texture. I thought maybe when a malfunction is true, instead of the lights flashing their regular colour, they switch to their cloister variant.

lights.zip

To fully capitalise on the emissive quality, a new control could be added with a slider (model attached below) that switches the lamps through light levels 2, 5, 10, and 15. The darker light levels would allow the "on" texture to be seen in the dark, showing the emissive texture of the roundel being rendered at full brightness.

Light Switch Slider
image

As well as this, the lamp outside the 3D police boxes could be configured from inside using a 4 phase switch, the command could be Tardis update exterior_lamp. Each notch on the slider moves the lamp (light block) through light level 2,4,6, and 8, shift right clicking submits the light levels and changes the light level outside. This light block should spawn in at the configured light level when the box is solid during materialisation.

Exterior Lamp Slider
image

console.zip

Both models have emissive textures to simulate LEDs on the panels, as well as an "off" texture for when the console is powered down so the LEDs appear to switch off.

The placement of both models is supposed to allow the placement of the control on the side of a halfslab.

I have a few more ideas for modelled console controls so I'd suggest setting up a "console" directory in the resource pack

Describe alternatives you've considered

Just throwing some ideas out there regarding lighting for you to test out, adding the lights alone as a proof of concept would be great

commented

Awesome! They look a bit big, I modelled them to fit on the side of a half slab so they could be used on the console

commented

They are on half slabs... I haven't changed your model

commented

Oh wait I see there's slabs in front of the wall, I thought they were flush to the wall, my mistake

commented

Had a play around with the new features

The lights are cool and add so much atmosphere! Great work they are really cool!

I have noticed, if you turn the console off and on, the lights go to full brightness - it would be nice if the config was remembered to set it back to where it was. Same with turning lights on/off

Can the names be hidden? The long name is quite obtrusive and it obscures the model. If not,could they be shortened to "Lights" and "Lamp" respectively

The exterior lamp, doesn't seem to work? There's no light at all outside since updating the control, tested turning the tardis off and on, or using the remote key to lock it and it doesn't flash any more

commented

Fixed exterior lamp light level - build 2814

commented

Not seeing any issues with exterior light levels...

lamplevel0

lamplevel1

lamplevel2

lamplevel3

commented

The exterior lamp still doesn't seem to change with the controls, tested with a 2nd account externally and the lamp doesn't change brightness

The interior lights default to the darkest mode when being turned on

For the light levels, with them being logarithmic I think they need to be adjusted as the 4 options are a bit extreme. Keep dimmest at 2, but then maybe try 6 instead of 5 for the 2nd option, the other lighter options 2 are fine I think

TARDIS version: 5.4.0-b2814

commented

Seems to be an issue with custom armour stand model presets...

commented

All looks good now! Love the addition thank you!

commented

Seems to be possible to still use the controls when the TARDIS is off, the models dont update but the lights changes and then the controls are out of sync

commented

I think you should still be able to use the controls, but the light levels shouldn't change until the power is restored

commented

After using the lights for a while, I think it would be good to add better definition to the controls as the difference in light levels is a lot. In #836 I've added new models with 8 states to compensate, it would be good to have light levels 15, 13, 12, 11, 9, 7, 5, and 3

commented

Crafting recipes?

commented

Copper for the base to form the plate, then lever and a couple of buttons each for the controls

Light Switch Slider - Warped Button, Lever, and Acacia Button
Screenshot 2024-02-15 at 03 42 08

Exterior Lamp Slider - Lever, Bamboo button, Mangrove Button
Screenshot 2024-02-15 at 03 37 21

commented
light-level.mp4