Customisable Takeoff/Landing particle effects
techno156 opened this issue ยท 5 comments
Describe the feature request
Since the plugins already has a different dematerialisation and materialisation effects between the regular and junk TARDISes, it seems like a nice customisation option to let players choose alternate particle effects for their own TARDISes on takeoff/landing if they want.
The way that players could alter this could be via a TARDIS/Sonic preference, similar to setting a console hum, where they can cycle through different particle effects that can appear when the TARDIS takes off or lands.
Describe alternatives you've considered
N/A
The junk TARDIS particles are there as a warning that travelling in that way is dangerous, if you move beyond the particles you die.
This TARDIS consisted solely of a console (complete with time rotor) and only three walls. Because it lacked a proper shell, the Doctor said it would be very dangerous to fly.
I don't recall any materialisation particles for the TARDIS in the show but it's been a while since I've rewatched them
This would be cool! Something like this?
TARDIS.mp4
A bit, yeah.
I don't recall any materialisation particles for the TARDIS in the show but it's been a while since I've rewatched them
There's the dust particles that sometimes get kicked up when the TARDIS lands, although I was more thinking of something more like the effects around the TARDIS when it lands during a time-storm (like in the Angels take Manhattan), which would be easier to do with the existing particle framework.
The particle effects could also be used to lend a bit of flavour for a TARDIS' disguise, if you have a particular theme in mind, and want to use particles to accentuate that theme, like having bits of flame for a nether/fire themed disguise.
Eleventh hour the damaged TARDIS leaks smoke as it lands I suppose, but no ones around on the outside to witness the particles when the TARDIS is crashing