Add a "console" lamp that is separate to the other lamps
doctormysterio12 opened this issue ยท 0 comments
Describe the feature request
Using the 3D modelled time rotors is great, but there's an issue with the brightness of the console in larger console rooms when there's no beacon present if the lamps are off/dimmed. If the beacon is kept then the brightness isn't togglable if the light are dimmed, and if it is removed, console rooms. become very dark.
I propose a "console lamp" which is a singular block, crafted the same way as a lamp but with a redstone lamp instead of dye. It could have the texture of glass in order to blend in with time rotors, it would be surrounded by other blocks anyway.
Alternatively, there could essentially be a second set of lamps, that are independent from the lamps, do not have an "on or "off" state, but power on to the toggled brightness with the power, allowing for 2 separate levels of lighting within console rooms
/tardis lamps_console - would add a console lamp into the Tardis the same way /tardis lamps work.
/tardis update console_light - updates the control panel
name of the control when placed: Console
Add this folder into the control folder and it uses the textures used in the other ticket ive provided models/textures. console.zip
Describe alternatives you've considered
At the moment I have a lamp inside my console, but it isn't very bright when on low light levels, and would be cool if it could be a separate, but controllable brightness