Searching for biomes uses the player's location inside the TARDIS as the starting point
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Describe the issue:
When using /ttravel biome (biome)
, the player's location inside their TARDIS is used as the starting point for the biome search, rather than the police box's location in whichever world it's in.
How to recreate the problem:
- Create a TARDIS
- Fly to a far away location
/ttravel biome (biome)
- If located, the biome will be near your coordinates inside the police box (where your TIPS slot is) instead of near your TARDIS
Expected behavior:
The location of the police box itself should be used to search for nearby biomes.
Note: I'm making this issue on this repository rather than the main TARDIS repository because it looks like this is the place that's actually using the NMS code for biome lookup. It'd probably require an update to both plugins though, by passing a separate Location
parameter into the TARDISHelper#searchBiome
method.