Teleportation Runes

4.2k Downloads

Breaking and rebuilding waypoint causes buggy behavior on next teleport

BLuFeNiX opened this issue ยท 2 comments

commented

Reported here.

Need to decide proper behavior, and the fix may involve a non-trivial refactor.

commented

Reproduced a more specific behavior: building and activating a waypoint that matches an already existing waypoint does not cause an error message.

commented

Fixed in 4f1d539.

This also changes the way some of the DB logic works. In short:

Assume you have a waypoint A, with signature X. You may break A, and build a new waypoint B that uses signature X. The data for A will be automatically removed from the database (previously this required A to be altered and re-activated, or altered followed by a failed teleport).

I definitely would appreciate some testing to make sure this works as expected.

https://github.com/BLuFeNiX/TeleportationRunes/releases/tag/v2.1.0-beta-6

@zaphiredfox