"ReplaceToBiomeName:" not functioning
cliffnerd5 opened this issue ยท 4 comments
I went through and assigned this line in each custom biome to a default biome and after the map was pregenned, the non ocean biomes were pretty much all plains.
"After the map was pregenerated"? Changed settings won't magically affect already generated terrain, so you'll need to generate your map again.
Wait, I am a bit confused. My goal is to have the terrain show the biomes in the 'F3' menu as default names instead of everything being plains. Is this possible with the custom biomes? The settings were already implemented. These are merely test maps also.
My process: Went through every custom biome and assigned an appropriate normal biome name. ie. Flat grassy places get the plains boime. Icey places get ice plains. Hilly regions get extreme hills.
Next I loaded up the map and generated a small section. Nearly every single biome shows at 'plains' in the f3 menu regardless of what I put in the config file. Is this intended?
The reason I ask is we are trying to implement a plugin that alters growth based on the biome that you are in. It was originally set up for default biome names and I thought that the config was saying it would appear as the default biome to the server, therefore allowing this plugin to function properly as long as I assigned each custom biome a default name. Instead, TerrainControl has proceeded to call almost everything plains.
For example: http://pastebin.com/yDpGd27K
I have assigned the ReplaceToBiomeName:Extreme Hills and after the map is made it is simple called plains. Is there a way to remedy this?
Basic info: Spigot 1.5.1 and TC 2.4.10. Only other plugins are essentials and worldedit.
Interesting. Normally, Terrain Control replaces the biome id just after the chunk has been generated. Glad you have solved it.