Confilct With bPermissions
the3rdnumber opened this issue · 4 comments
I am running TC v2.4.12 and bPermissions v2.11.1 on craftbukkit 1.5.3_R0.1
When I run bPermissions, TC is Red on the /pl command. When I remove bPermissions.jar it goes back green (after a reload).
I have no clue what can be causing this problem, it took me time till I identified the issue (that bPerms is causing it). I need bPerms for my server.
Thank you!
Hi,
sorry, but there is no craftbukkit 1.5.3_R0.1 .. its still craftbukkit 1.5.2_R0.2 ... or do you use a timemachine ;-)
About your question:
That´s not a TC issue or?
Its a bPermissions problem in my view...but ?
May be, you just have to set some permissions, see here for deails:
http://dev.bukkit.org/bukkit-mods/bpermissions/
Bye
There is nothing on bPermissions' page about TC (or is there?). Do you mean I should contact bPermissions' dev?
If I need to add some permissions it means I need to add TC permissions to bP, what are they?
Thanks again,
-3rd
Pe 11.06.2013, la 21:05, mysourcenix [email protected] a scris:
Hi,
sorry, but there is no craftbukkit 1.5.3_R0.1 .. its still craftbukkit 1.5.2_R0.2 ... or do you use a timemachine ;-)About your question:
That´s not a TC issue or?
Its a bPermissions problem in my view...but ?
May be, you just have to set some permissions, see here for deails:
http://dev.bukkit.org/bukkit-mods/bpermissions/Bye
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To me it seems highly unlikely that a permissions plugin is preventing Terrain Control from loading. The problem is most likely related to /reload.
Just like any other terrain generator, Terrain Control doesn't support /reload. This is because Bukkit is still asking the Terrain Control instance of before the reload to generate the terrain, while Bukkit asks the Terrain Control instance of after the reload to execute the commands. This easily caused huge issues, which I have "fixed" by continuing to let the Terrain Control from before the reload to generate terrain, and disabling the Terrain Control of after the reload. (Commands won't work, but the world isn't getting corrupted.) Other terrain generators with commands have exactly the same issue.
Terrain Control should have printed a message to the console just after the reload.