RiverWaterLevel ignores UseWorldWaterLevel:true
ste6an opened this issue ยท 4 comments
TerrainControl v2.5.0, git-Spigot-1137, world-seed: -1059949787085153216
I'm trying to generate world with default settings, WorldHeightBits: 8 and water level about 90.
WorldConfig.ini
WorldHeightBits: 8
WaterLevelMax: 87
WaterLevelMin: 0
ImprovedRivers: true
RandomRivers: true
OceanBiomeConfig.ini
BiomeHeight: -1.5
BiomeVolatility: 0.3
FrozenOceanBiomeConfig.ini
BiomeColor: 0x5555FF
BiomeHeight: -1.5
BiomeVolatility: 0.3
BeachBiomeConfig.ini
BiomeHeight: -1.0
BiomeVolatility: 0.1
JungleBiomeConfig.ini
BiomeHeight: -0.9
BiomeVolatility: 0.3
Receiving following result:
I can achieve smooth ocean surface generation by setting RiverWaterLevel to 87.
Anyway this is unexpected behavior.
It seems that the river water level is overriding the world water level. We can change it so that the river water level is ignored unless UseWorldWaterLevel is set to false.