Terrain Control

Terrain Control

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RiverWaterLevel ignores UseWorldWaterLevel:true

ste6an opened this issue ยท 4 comments

commented

TerrainControl v2.5.0, git-Spigot-1137, world-seed: -1059949787085153216

I'm trying to generate world with default settings, WorldHeightBits: 8 and water level about 90.
WorldConfig.ini

WorldHeightBits: 8
WaterLevelMax: 87
WaterLevelMin: 0
ImprovedRivers: true
RandomRivers: true

OceanBiomeConfig.ini

BiomeHeight: -1.5
BiomeVolatility: 0.3

FrozenOceanBiomeConfig.ini

BiomeColor: 0x5555FF
BiomeHeight: -1.5
BiomeVolatility: 0.3

BeachBiomeConfig.ini

BiomeHeight: -1.0
BiomeVolatility: 0.1

JungleBiomeConfig.ini

BiomeHeight: -0.9
BiomeVolatility: 0.3

Receiving following result:

2013-12-11_19 46 03

tc_oceans

commented

I can achieve smooth ocean surface generation by setting RiverWaterLevel to 87.
Anyway this is unexpected behavior.

commented

It seems that the river water level is overriding the world water level. We can change it so that the river water level is ignored unless UseWorldWaterLevel is set to false.

commented

Wouldn't be better if RiverBiome setting not ignored in ImprovedRivers mode?

commented

The whole point of ImprovedRivers is to ignore the river biome so that you can have unique rivers in each biome.