Floating Spikes should replace snow layers
Opened this issue ยท 5 comments
IceSpike(PACKED_ICE,HugeSpike,3,1.66,60,128,ICE,DIRT,SNOW_BLOCK)
IceSpike(PACKED_ICE,SmallSpike,3,98.33,60,128,ICE,DIRT,SNOW_BLOCK)
IceSpike(PACKED_ICE,Basement,2,100.0,60,128,ICE,DIRT,SNOW_BLOCK)
Ok, i think the problem isn't caused by terrain control. I created the world using "World Painter" (with the option to let minecraft populate the terrain - everything else works fine) and it doesen't matter if i use the MC Singleplayer, bukkit or terrain control, the spikes will always float. Confusing...
Problem solved. Previously i had snow blocks with a snow layer (ID 78) on the top. This replaced air over the snow and the spikes spawn on top of block 78. When you use the block with the ID 80 on the top, this effect dissapears and everythings looks fine. Maybe it is possible to make terrain control replaces the block ID 78, insteed of spawning it one block higher ;)
@kneepkiller Found out that you can just add SNOW
to the source blocks.
This will generate the spikes correctly when using WorldPainter:
IceSpike(PACKED_ICE,HugeSpike,3,1.66,60,128,ICE,DIRT,SNOW_BLOCK,SNOW)
IceSpike(PACKED_ICE,SmallSpike,3,98.33,60,128,ICE,DIRT,SNOW_BLOCK,SNOW)
IceSpike(PACKED_ICE,Basement,2,100.0,60,128,ICE,DIRT,SNOW_BLOCK,SNOW)