Black shadows near trees and clifs after world generation 2
drdeft opened this issue ยท 8 comments
I had fixing light issues on spigot 1.5.1 using Nolagg 1.89.3
#200
But on Spigot 1.6.4 R2.1 build 1138 this has no effect:
/lag fixall worldname (NoLagg 1.90.3)
Can you help me do remove light issues (Black shadows near trees and clifs after world generation) with TerrainControl?
We can't update to Spigot 1.7.4 now.
I get these too if the server gets a little overloaded when generating.
I've discovered that I get them on all trees when using the world border fill command but when players generate and random light checks is enabled I get barely any.
I made the ticket to NoLagg to:
http://dev.bukkit.org/bukkit-plugins/nolagg/tickets/259-light-fix-doesnt-work-in-nolagg-1-90-3-1-6-4-compatible/
Yes, we execute "worldborder worldname fill confirm"... but it's the way to add performance to server.
random-light-updates was set to false. Do I need to regenerate all chunks again to fix issues with light?
Regenerate just a few chunks, to see if it is fixed.
Mojang fixed the lighting issue by recalculating the light on the first tick of a chunk. This commit in Spigot disables that when random-light-updates is set to false.