Can't freeze default ocean anymore
Enitoni opened this issue ยท 12 comments
As said in one of my earlier issues, I am making a ice age based server, And would prefer some of the biomes you simply can't disable.. Like the ocean biome, to be frozen. This worked for me in the 1.6.4 version, But when updating to 1.7.2 TerrainControl refuses to let me freeze the ocean. Any help would be great. I also had to make custom biomes based on default vanilla biomes in order to freeze them. I can't do this with the ocean though, As it does not let me "choose a different ocean biome".
In 1.7, you can't change the temperatures of the default biomes anymore. In 1.6, TC would generate snow/ice, but it wouldn't regenerate.
There's a workaround: use another biome. Set IceRarity to 100 and FrozenOceans (both in WorldConfig) to true and the Ocean biome will be replaced by the biome FrozenOcean. Set the RiverBiome (in BiomeConfigs) to FrozenRiver of each biome to replace the River biome.
Hello again. I haven't tried that yet, As I just accessed my computer. However I have another issue which is bugging me. Whenever I've restarted my computer and boot up the server again, Terrain Control refuses to work. This time, I am actually using the correct versions on a clean bukkit server. By refusing to work I mean making everything a big ocean. I do think however, This might be java. Can java cause this issue? Cause when I fiddle with it enough, It starts working again. Anyway, I will update when I've tried the frozen river and ocean work around.
Update! The workaround worked perfectly thanks! I have yet another problem, And I hope I really am not bothering you with them.
This is a lake in a biome I made, That reaches down to bedrock. What I am trying to do here, Is making it generate glowstone ores down at the bottom, Where the bedrock is. Here is my configuration:
UnderGroundLake(25,60,2,5.0,0,50)
Dungeon(8,100.0,0,60)
Ore(DIRT,32,20,100.0,0,60,STONE)
Ore(GRAVEL,32,10,100.0,0,60,STONE)
Ore(COAL_ORE,16,20,100.0,0,60,STONE)
Ore(IRON_ORE,8,20,100.0,0,64,STONE)
Ore(GOLD_ORE,8,2,100.0,0,32,STONE)
Ore(REDSTONE_ORE,7,8,100.0,0,16,STONE)
Ore(DIAMOND_ORE,7,1,100.0,0,16,STONE)
Ore(LAPIS_ORE,7,1,100.0,0,16,STONE)
Ore(GLOWSTONE,1,20,100.0,0,16,BEDROCK)
CustomObject(UseWorld)
Thank you for your time. I really appreciate it.
Whenever I've restarted my computer and boot up the server again, Terrain Control refuses to work. This time, I am actually using the correct versions on a clean bukkit server. By refusing to work I mean making everything a big ocean.
Is this behaviour consistent, or did this happen just once or twice? What fiddling did you have to do?
I haven't tested your glowstone config, but it should work. If not, try increasing the size or frequency parameters.
Hello again. By fiddling, I mean that deleting the world config and reassigning it, Reenabling biomes suddenly makes it work, EVEN if the settings are EXACTLY the same as when it didn't work. And this happens when I restart my computer ( Although it has been occasions, One to be exact where this didn't happen).
Did this:
Ore(GLOWSTONE,2,50,100.0,0,20,ICE)
Ore(GLOWSTONE,2,50,100.0,0,20,BEDROCK)
Got this:
So it still isn't working. However, I did on a rare occasion find one glowstone wedged in a small portion of the lake. But that only happened once, And I want the effect that you can see the glowstone from above, Especially at night, As an aestethic ( I don't know how to spell that word. ) Have a solution? I don't understand why because the other ores, dirt and gravel is spawning perfectly.
Dirt has much more room to spawn. If you turn up the size to 5 and the frequency to 150, you should get much more ores.
There is no code in the Ore resource that prevents it from spawning there.
You can also try ReplacedBlocks to replace the highest bedrock layer.