Mob spawning incorrect in inherited biomes
KPWhiver opened this issue ยท 3 comments
Hi,
When I make a new biome that inherits from a default biome, mob spawning behaviour is incorrect. I tested this with forge, without using replacetobiomename. I am not sure whether the issue is also present with bukkit in combination with a forge client.
The version of TC used is build #19. The version of forge is 10.12.1.1060 (Minecraft 1.7.2).
I've made a small testworld with the following modified and inherited files:
WorldConfig.ini:
http://pastebin.com/LtvZActf
DesertMod.bc:
http://pastebin.com/QgVG0suL
DesertMod.bc.inherited:
http://pastebin.com/xZxUadSY
Looking at the inherited file, the issue seems to be that the default mob spawning is used instead of the mob spawning behaviour of the biome that is inherited from.
In short, to reproduce:
- Install forge 10.12.1.1060
- Install TerrainControl build #19
- Use the provided biomeconfig
- Neutral mobs spawn in the desert, which should not happen
If I've missed some important detail or if you need more information, let me know.
KPW
I'm reworking biome inheritance on this branch, so chances are that it is aleeady fixed over there. I will test this soon.
Nope, it's still in the most recent builds. The issue is that the setting inherits correctly (DesertMod has exactly the same values as the Desert has in the config), but that the list used by Minecraft internally isn't copied over: it just uses the defaults of a standard custom biome. I will fix this tomorrow.