Terrain Control

Terrain Control

235k Downloads

cauldron compability

Igorek536 opened this issue · 12 comments

commented

Hello! I use lastest 1.7.2 Cauldron and trying to use Terrain control 2.6.1 and 2.7.0 as plugin. Terrain control start corectly, but world not generating(world generated as vanilla world). I make changes in Bukkit.yml and server.properties

Please help me with this problem. How to fix it?

commented

I have a same problem, if using multiverse to execute /mv create world normal - g TerrainControl, multiverse get error too

commented

Last time I checked, https://github.com/Wickth/TerrainControl/releases/tag/v2.7.0-SNAPSHOT-for-mc-172 worked fine on Cauldron 1.7.2. Did any of you try this build?

commented

Both should work. I recommend using it as a plugin so that you have access to the commands. It's build 21 backported to Minecraft 1.7.2.

commented

I want to clarify,i need to put the TC as a plugin (+ make change in bukkit.yml) and it will work as a defaul world generator ?

This TC version is newer that #28 version in Jenkins ?

commented

Yeah, that is indeed the case. Cauldron needs to fix that. Loading a world as a secondary world works fine, but not as the main world. 😦

commented

i try to start cauldron 172 lastest and this TC https://github.com/Wickth/TerrainControl/releases/tag/v2.7.0-SNAPSHOT-for-mc-172

i make changes in bukkit.yml
worlds:
Paradise:
generator: TerrainControl

and server.properties - level-type=TerrainControl (lvl name = Paradise)

put TC to plugins folder and copy TerrainControl folder with biome configs from my spigot server, where all works good, delete Paradise folder and strart server, everything is very bad :(( what am I doing wrong????

server log: http://pastebin.com/raw.php?i=uHz0w6eC

I think, that problem is: cauldron start plugin after generating world

commented

That's good news! Thanks!

commented

Great !

commented

@rutgerkok Worlds were generating after plugins were loaded but the overworld generator used by CraftWorld was initialized before they were loaded and always ended up as null. This is now fixed in latest 1.7.2 build, you can close this ticket.

commented

this is a problem again it seems (but only to some degree idk why) just switched to cauldron
Change this to generate something else than stone in the biome. Doesn't support block data.
StoneBlock: ICE

Surface block, usually GRASS. Doesn't support block data.
SurfaceBlock: ICE

Block from stone to surface, like dirt in most biomes. Doesn't support block data.
GroundBlock: ICE

(took out the number signs cuz they interact wierdly with git but they are inside the file in the right places)
even tho it never happened on forge now only the surface block and ground block are being replaced, may have other effects idk

commented

also i have resource gen off but its still genning stuff and its also not using the default water block i set and that kinda stuff

commented

im in 1.7.10
on the newest dev build of TC