Terrain Control

Terrain Control

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Mushroom rotation inconsistent with BetterBOB

Kiwii opened this issue ยท 1 comments

commented

I'm not sure if this is a bug within TerrainControl or BetterBoB; I'll just post it here, as I could not find contact information for BetterBob.

The rotation of mushroom blocks is inconsistent between TerrainControl and BetterBob.

In the following example, you will see that all mushroom blocks are orientated with the outsides of the blocks being on the outside of the circle:
https://i.minus.com/iy9YgLR2ZaQEy.png

In game you will notice some of the blocks having a rotation different from what I intended:
https://i.minus.com/ikwVFxi4Jo0uD.png

I thought this might be a problem with "randomRotation", so I set it to "False" but the blocks are still aligned wrongly.

If you need the bo2 for further testing: https://lytoria.de/greatmush.BO2

(By the way, does randomRotation work for models that include vines?)

commented

Okay, I tracked this down to an issue with BetterBOB not being updated to the new orientations. I'll close this issue as it is not related to BetterBOB and try to update BetterBOB's BlockList.txt later.