Mushroom rotation inconsistent with BetterBOB
Kiwii opened this issue ยท 1 comments
I'm not sure if this is a bug within TerrainControl or BetterBoB; I'll just post it here, as I could not find contact information for BetterBob.
The rotation of mushroom blocks is inconsistent between TerrainControl and BetterBob.
In the following example, you will see that all mushroom blocks are orientated with the outsides of the blocks being on the outside of the circle:
https://i.minus.com/iy9YgLR2ZaQEy.png
In game you will notice some of the blocks having a rotation different from what I intended:
https://i.minus.com/ikwVFxi4Jo0uD.png
I thought this might be a problem with "randomRotation", so I set it to "False" but the blocks are still aligned wrongly.
If you need the bo2 for further testing: https://lytoria.de/greatmush.BO2
(By the way, does randomRotation work for models that include vines?)