Terrain Control

Terrain Control

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Replacement after generation

Katorone opened this issue ยท 2 comments

commented

Hi,

The feedback I get on my questions make me believe that the world generator itself can't work with datavalues. However, I would love to make a normal world, but with wool. Would it perhaps be possible to configure a list of blocks that have to be changed after generation?

For instance, a small island is generated with sand, clay, dirt, stone and all other blocks. After generation and before population TerrainControl would replace blocks according to the config. For instance, dirt to 35:12, sand to 35:4 and so on. Instead of flowers the populator could put wool blocks down instead. And for trees made out of wool I could use the bo2's.

Perhaps it would even be possible to change percentages of blocks? eg replace sand with 90%35:4 and 10%35:1?

Thanks for reading.

Regards,
Peter

commented

Oh .. replace block already have option for data values .. you may use it like - 3:35.1 - replace dirt to orange wool.
It is not in help message and i will fix this.

About percentage .. it will be VERY slow, so i think it is not possible.
Ah and also replace work after generation and population now.

commented

That's awesome! Thank you for your reply and even more for your astonishing plugin. :-D