Terrain Control

Terrain Control

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Build #152 - Random Rotation not working

Opened this issue ยท 8 comments

commented

Hello.

All my bo3's are facing the same direction despite rotaterandomly being set to true.

Settings of an example bo3 here: http://pastebin.com/uaUffyrf

I think this came with the #152 build because I saw a change that had to do with rotation.

commented

Thanks, this should be fixed in the next build.

commented

I compiled the updated source, but it doesn't seem to fix the issue for me. The bo3's are still all facing the same direction.

Did it work for you when you tested it or did you just assume it had to be fixed? If it worked for you, what could I be doing wrong?

commented

So you mean spawned using Tree(...) instead of CustomObject(...)? I haven't tested that yet, I will do that tomorrow.

commented

Yes, that's what I mean. Okay, see you tomorrow then.

commented

I used a very simple test BO3 (three torches):

image

I used this build.

commented

That's really odd. Could it be because my bo3's are trees?

untitled

My config files would auto update since they are on WriteAll, right? I'll try to do it with a clean installation now though, just to check.

EDIT: Nope, still happening. Deleted the TerrainControl folder and let it reinstall. The only things I then did was add a bo3 and changed a biome so it would spawn. I have no clue why this is not working.

commented

And it should now be fixed for Tree(...) too in build 155.

commented

Yes, it works! Thanks.