All spawners in bo3's are pig spawners in builds 150+ (Spigot 1.10)
MCPitman opened this issue ยท 4 comments
Tested bo3s with various mob spawners, builds 150 and up place pig spawners only. Build 149 works fine (Spigot 1.10).
This is, in my opinion, no problem with TerrainControl. I think, that is a new structure or new data in the nbt files. This seems to be a 1.10 change. The old nbt file contained:
? ''
: - EntityId: Zombie
- MaxNearbyEntities: !short "6"
- RequiredPlayerRange: !short "16"
- SpawnCount: !short "4"
- id: MobSpawner
- MaxSpawnDelay: !short "800"
- SpawnRange: !short "4"
- Delay: !short "0"
- MinSpawnDelay: !short "200"
The new nbt data contains the following:
? ''
: - MaxNearbyEntities: !short "6"
- RequiredPlayerRange: !short "16"
- SpawnCount: !short "4"
- SpawnData:
- id: Zombie
- MaxSpawnDelay: !short "800"
- Delay: !short "0"
- SpawnRange: !short "4"
- MinSpawnDelay: !short "200"
- SpawnPotentials: !list_compound
- - Entity:
- id: Zombie
- Weight: 1
- id: MobSpawner
I git a demonstation nbt from ZoefyC on the mctcp forum. Here it is:
I am using TerrainControl Forge version build 158, Minecraft 1.10.2 and forge 2092.
Please try it out and comment here.
Michael (aka BakermanLP)
I tested the demonstration nbt with the latest build of spigot and terraincontrol-bukkit. Still getting pig spawners.
Can you make a zip or anything of your terrain control config folder, where your WorldConfig.ini and all other stuff is included? I'll have a look at that.
With a bit of luck, build 162 should fix this.