Terrain Control

Terrain Control

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All spawners in bo3's are pig spawners in builds 150+ (Spigot 1.10)

MCPitman opened this issue ยท 4 comments

commented

Tested bo3s with various mob spawners, builds 150 and up place pig spawners only. Build 149 works fine (Spigot 1.10).

commented

This is, in my opinion, no problem with TerrainControl. I think, that is a new structure or new data in the nbt files. This seems to be a 1.10 change. The old nbt file contained:

? ''
: - EntityId: Zombie
  - MaxNearbyEntities: !short "6"
  - RequiredPlayerRange: !short "16"
  - SpawnCount: !short "4"
  - id: MobSpawner
  - MaxSpawnDelay: !short "800"
  - SpawnRange: !short "4"
  - Delay: !short "0"
  - MinSpawnDelay: !short "200"

The new nbt data contains the following:

? ''
: - MaxNearbyEntities: !short "6"
  - RequiredPlayerRange: !short "16"
  - SpawnCount: !short "4"
  - SpawnData:
    - id: Zombie
  - MaxSpawnDelay: !short "800"
  - Delay: !short "0"
  - SpawnRange: !short "4"
  - MinSpawnDelay: !short "200"
  - SpawnPotentials: !list_compound
    - - Entity:
        - id: Zombie
      - Weight: 1
  - id: MobSpawner

I git a demonstation nbt from ZoefyC on the mctcp forum. Here it is:

MobSpawner.zip

I am using TerrainControl Forge version build 158, Minecraft 1.10.2 and forge 2092.

Please try it out and comment here.

Michael (aka BakermanLP)

commented

I tested the demonstration nbt with the latest build of spigot and terraincontrol-bukkit. Still getting pig spawners.

commented

Can you make a zip or anything of your terrain control config folder, where your WorldConfig.ini and all other stuff is included? I'll have a look at that.

commented

With a bit of luck, build 162 should fix this.