Biome shape - LandFuzzy and biome borders
SzahRakh opened this issue ยท 2 comments
Hi
Would it be possible to separate the biome shapes from the LandFuzzy parameter in the world config and to add a corresponding parameter to the biome configs (just like you did it with the noise-parameters)?
Thank you and thanks for your great mod :)
From what I learned about Terrain Control, I don't think this is possible without rewriting a great part of the mod.
Basically TC works on two levels
First, the larger level - how biomes distributed.
Second, the detail level - how the biomes look, what blocks are placed.
For the detail level its not too difficult too have separate settings... since the generation works per chunk or even block column, the different biomes don't effect each other that much.
But for the larger Level, everything is based on the same Fractal, and everthing is done in one process. Imagine the Fractal as something like a puzzle of small parts with irregular shapes. Those Pieces are distributed among the biomes. A very small one takes up just one piece, a large biome takes up multiple connected pieces.
All this is just from observation and testing, of course I could be wrong in this.
Sure, the terrain generation is parted into the generation of the world and the biomes. But there are other parameters, that are tied to world generation as well, for exemple biome height and custom height control. And even if these parameters work in a different manner it should be possible to program the mod in a way, that it gets some of its variables out of another file (the biome files) during the terrain generation (I think this is happening already in some cases).
Even if its not possible to separate the shape of the new continents from the shape of the biomes it should be possible to do this for biome border within the continent (between different biomes). This would also solve my problem, because it is always possible to create an ocean-island-biome around the island.