Terrain Control

Terrain Control

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WATER converts to STATIONARY_WATER

LanToaster opened this issue · 7 comments

commented

At some Version Every Entry of: "WATER" defaults to "STATIONARY_WATER" in the Configs.

This is a Problem because "WATER" is Used to create WaterSource Blocks that start Flowing on Creation. While "STATIONARY_WATER" wont do that.

commented

Related to #479. I have created a temporary fix for this issue. https://www.dropbox.com/s/5340ty1ezhegj84/LiquidTick.jar?dl=0

commented

Thanks alot. Even though in my Particular case it doesnt help. ^^

According to the MineCraft wiki, it seems like MineCraft changed the Material name for WATER and STATIONARY_WATER to FLOWING_WATER and WATER

I dunno if that helps if someone still wants to fix it.

commented

Minecraft's internal material names have no bearing on Bukkit's Material names. The Bukkit names are all that matters to Bukkit.

commented

Still, I have tested it on my SpigotServer, where the Problem Occurs.

I used a Commandblock to set WATER, which doesnt start to flow without extra Blockupdate. And one with FLOWING_WATER, which starts to flow without Update.

On 1.10 it didnt allow FLOWING_WATER, it took WATER and STATIONARY_WATER with the expected results.

commented

Command blocks don't use the Bukkit names. If generated water/lava (on cliff faces or in ravines) isn't flowing, try LiquidTick and make sure your TC world is specified in its config.yml.

commented

As I said, in my Particular Problem, that doesnt help. Because I have WaterFlow Issuses not with single SourceBlocks, but with whole Rivers and Streams. :)

I´ll wait for a proper Fix for TC, or when I´m otherwise done with my World, I´ll change the Water Manually with MCEdit or something. :)

"Command blocks don't use the Bukkit names."
Everything must be so damn complicated. :/
Back in Beta everything was easier.

commented

Should be fixed in the latest build. (Note that that build requires Minecraft 1.12-pre5).