Columns without blocks show up as Ocean biome
Retvenit opened this issue ยท 4 comments
Hi, this seems to be a bug that has developed in latest build of tc. It used to work fine.
Now when I use "FromImage, ImageFillBiome:Sky" it instead shows Ocean in the f3 debug screen and uses the ocean color scheme (blue sky normal colored grass etc)
The strange thing is that it still seems to be using the layer exclusion info that I have set in the Sky config file, even though it's displaying Ocean colors.
As you can imagine this is frustrating, but I'm using a easy workaround of just making a much bigger black border to my map image to get Sky.
It would be nice to have fixed, but mainly I'm wondering if it represents an opportunity. It would be really awesome to be able to nominate the color scheme of sky and grass etc directly (orange sky anyone? :)
Edited title. Original:
ImageFillBiome uses ocean color scheme instead of the named biome's
I think I've worked it out - the bug actually seems to be that if there are no blocks in a space then the biome (name and color scheme) changes from what is in the map image to Ocean.
This kind of sucks for all of us who make maps featuring voids or bottomless pits...
Interestingly - it seems that if you place blocks in the void, even after map generation, then the biome swaps back from Ocean to what it should be according to the map.
I've also made a workaround (a functional one this time) involving keeping the bedrock layer but using block 36 (moved pistons) - which looks a bit strange, and can be broken in game, but preserves the biome name and color scheme wanted for the void.
err, I started testing this a bit more and it looks like ImageFill works fine as long as the custom height control is untouched.
When I use custom height control to make a void, the Sky -> Ocean switch is actually happening in zones within the image too, so now I got no idea what is happening...