Terrain Control

Terrain Control

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Structures in custom biomes

Opened this issue ยท 9 comments

commented

Is there a way to make TerrainControl generate structures (like Pyramids) in a custom Biome?

If not, how can I manually spawn a Pyramid in a location? To be clearer, I mean like the command /tc spawn bo2name.

commented

Strongholds are now in, all the other structures will follow. Eventually you will be able to set all the things Mojang allows you in superflat worlds, along with some new things.

commented

i am interested in the same thing. one possible solution im wondering if its viable, is to generate a larger biome, find a pyramid, and use world edit to copy it? i havent tried it but i am trying to think outside the box. this mod doesn't appear to allow you to alter the spawn characteristics of these things

commented

oooh im liking this, i am specifically interested in the netherfortress
i want to have a nether biome in the overworld with the netherfortresses, but dont want them in other biomes

commented

I figured out how to make structures biome-specific. Mineshafts are an example of this: in the next dev build you can toggle them off for certain biomes.

Next up are:

  • Make strongholds truly biome specific. (Currently they spawn in a biome that has strongholds disabled if there is no suitable biome nearby.)
  • Add settings for the "large features": desert pyramids, jungle temples and swamp huts.
  • Add settings for the Nether fortresses.
commented

do you foresee any issues with netherfortresses?

im hoping to put out a new map for my server soon, just curious if i should wait up and include nether fortresses in overworld

commented

The issue with Nether Fortresses is that I can only control the starting point without overriding a lot of other code. But for the most part, they work fine.

Now just the pyramids, temples and huts (all based on the same code) remain.

commented

They are now all implemented. ๐Ÿ˜ƒ

commented

Not too sure of how to make a workaround for the chest's items, but you could recreate the pyramid as a .bo2 object and spawn that in your specified biomes.

commented

So there's no way to make the generator spawn the regular pyramid structure in a certain place? I'm asking about this because I am creating a custom world (by image biomes) and I have a relatively small desert, too small to have a chance of spawning a Pyramid. So I wondered if there was a command or some other way to force the spawn of structures like Villages or Pyramids. Damn... if the only way is creating a custom Pyramid (by BO2), it's going to be ugly. =)