Update for changes in minecraft 1.4.5
Peter200lx opened this issue ยท 2 comments
Blocks changed
Trapdoors
Can now be placed on the top half of blocks
0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). 0x8 is a bit that determines whether the trapdoor is on the bottom or top of the block. The remaining two bits describe which wall the trapdoor is attached to:
- 0x0: Attached to the south wall
- 0x1: Attached to the north wall
- 0x2: Attached to the east wall
- 0x3: Attached to the west wall
Stairs
Now connect to other stairs to form corner stairs https://twitter.com/jeb_/status/237491122828632065
Repeater
Can now be latched by having another repeater entering it's side. This doesn't look like it changes data values, however might need to check for rotation control.
New blocks added
137 89 Command Block T
138 8A Beacon T
139 8B Cobblestone Wall B D
140 8C Flower Pot D I
141 8D Carrots D
142 8E Potatoes D
143 8F Wooden Button D
144 90 Head D T I
145 91 Anvil D
- D = Requires Data
- I = inventory item different
- B = Damage Field
- T = Tile Entity
Data values
Cobblestone Walls
Value Description
0 Cobblestone
1 Moss Stone
Flower Pots
Value Description
0 empty
1 Rose
2 Dandelion
3 Oak Sapling
4 Spruce Sapling
5 Birch Sapling
6 Jungle Tree Sapling
7 Red Mushroom
8 Brown Mushroom
9 Cactus
10 Dead Bush
11 Fern
Heads
Note: Only part of the information for this block is in the data value, the rest in the associated Tile Entity. See Tile Entity Format for details.
Data values determine the block placement:
- 0x1: On the floor (rotation is stored in the tile entity)
- 0x2: On a wall, facing north
- 0x3: On a wall, facing south
- 0x4: On a wall, facing east
- 0x5: On a wall, facing west
The skull types (for the Item and for the Tile Entity) are:
Value Description
0 Skeleton
1 Wither Skeleton
2 Zombie
3 Human
4 Creeper
Anvil
0x1 is the bit that determines whether the anvil is orientated in a north-south (0) or a west-east (1) direction. 0x4 and 0x8 are bits which determine whether the the anvil is a regular (0x4 & 0x8 = 0), a slightly damaged (0x4 = 1) or a very damaged (0x8 = 1) one.
Carrots & Potatoes
Value
0, 1
2, 3
4, 5, 6
7
Handy page for future note:
http://www.minecraftwiki.net/wiki/Chunk_format#Tile_Entity_Format