Send Fake BlockChange to client to prevent TP into chunk errors
potatolain opened this issue ยท 1 comments
Originally by asofold; imported from Redmine.
I wanted to note, that sometimes chunks do get loaded, but dont arrive at the client before the teleport happens, resulting in spazzing.
One could counter that by sending a block change to the player with the first solid block underneath the destination location.
Matter of taste: maybe the first solid block underneath, maybe sending the first block underneath would solve most cases.