TravelPortals

TravelPortals

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Send Fake BlockChange to client to prevent TP into chunk errors

potatolain opened this issue ยท 1 comments

commented

Originally by asofold; imported from Redmine.

I wanted to note, that sometimes chunks do get loaded, but dont arrive at the client before the teleport happens, resulting in spazzing.

One could counter that by sending a block change to the player with the first solid block underneath the destination location.

Matter of taste: maybe the first solid block underneath, maybe sending the first block underneath would solve most cases.

commented

Added in 2.2.7