New Executors And Features
MidnightSugar opened this issue ยท 2 comments
I have been experimenting with denizen recently, and there are some executors that I feel could be ported over to triggerreactor. Due to changes in how both plugins function, some of these may not be viable, but I will list the ones I feel I could find useful.
CORE:
- #CALLEVENT - Manually fire an event.
- #GOTO and #MARK - Skips code to a marked location.
- #RATELIMIT Limits the rate the script is parsed at.
- #REPEAT start/stop/pause/toggle Manages repeating triggers. There is executors for named, and inventories triggers there should be one for repeating triggers imo.
- #WAITUNTIL [optional:check rate] Pauses script until condition is met.
GUI FUNCTIONS:
- Manage boss bar
- Manage scoreboards (implemented)
- Manage action bar (implemented
- Manage toast
- Manage title messages
Visual:
#EXPLODE - Creates explosion at location.- #FIREWORK - Creates firework at location.
- #PARTICLE - Shows particle at location.
Advanced:
- Manage advancements
- Point player compasses to location
- Manage signs
- Manage light levels