TriggerReactor

TriggerReactor

24.6k Downloads

New Executors And Features

MidnightSugar opened this issue ยท 2 comments

commented

I have been experimenting with denizen recently, and there are some executors that I feel could be ported over to triggerreactor. Due to changes in how both plugins function, some of these may not be viable, but I will list the ones I feel I could find useful.

CORE:

  • #CALLEVENT - Manually fire an event.
  • #GOTO and #MARK - Skips code to a marked location.
  • #RATELIMIT Limits the rate the script is parsed at.
  • #REPEAT start/stop/pause/toggle Manages repeating triggers. There is executors for named, and inventories triggers there should be one for repeating triggers imo.
  • #WAITUNTIL [optional:check rate] Pauses script until condition is met.

GUI FUNCTIONS:

  • Manage boss bar
  • Manage scoreboards (implemented)
  • Manage action bar (implemented
  • Manage toast
  • Manage title messages

Visual:

  • #EXPLODE - Creates explosion at location.
  • #FIREWORK - Creates firework at location.
  • #PARTICLE - Shows particle at location.

Advanced:

  • Manage advancements
  • Point player compasses to location
  • Manage signs
  • Manage light levels
commented

Another thing maybe the #REPEAT executor could also call named triggers.

commented

#EXPLODE already exists as #EXPLOSION