Items as currency with a full inventory
Devinish opened this issue ยท 1 comments
We are glad you have added support for using items as currency with GoldisMoney and Gringott, unfortunately there is a problem. When we add the economy items to the inventories of the player after a SignShop transaction, if their inventory is full, they will be lost. We would need a function called canHas() to check and see if those items can be added to the player's inventory. I know Gringott has a way of checking that number, we would need Vault to return the result.
Thanks again,
The SignShop Team