VoidSpawn

VoidSpawn

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Death still wins

SlimeDog opened this issue ยท 11 comments

commented

Environment: Spigot 1.10.2, VoidSpawn 1.11.0, and the usual collection of WE/WG/MV/PEX/etc., all latest pulls.

I configured askyblock to allowfallingteleport:true. I configured -vs.override in PEX. I configured VoidSpawn for command mode to send the player to a safe location (in a different world) via mvtp. When he jumps over the edge of the island, the player is teleported to the safe location. But when the player goes back to the island, he dies. Since the point of VoidSpawn is to avoid death, I need help. What more information would be helpful?

At least one other person has reported this behavior on MS-Spigot.

commented

Thanks for the report, I will take a look at this. I believe I have identified the problem.

commented

Thanks. Observed expected behavior in one non-island world.

commented

Are you only running into this problem with command based teleports?

commented

Here is a sample of my worlds.yml:
world:
mode: command
command: mvtp e:world_void:0.5,64,0.1:0:0

All worlds share the same configuration. For the ASkyBlock world, death ensues on return. For one "normal" world tested, not.

commented

Thanks, while testing didn't even realise a command was never add to register a command.

commented

I will close this issue once I push an official version to spigot and bukkit.

commented

@SlimeDog https://github.com/endercrest/VoidSpawn/releases/tag/V1.11.1-SNAPSHOT

This is a pre-release that contains a fix for this bug. Should you want an immediate fix, that release should do. Nothing else has changed in it.

commented

Ya, I will throw that in quickly.

commented

Thanks. Yeah, I just edit the worlds file. While you're in there, any chance for multiple command support?

commented

Verified that 1.11.2-SNAPSHOT resolves the island death issue.