VoxelSniper - some brushes not working
zrocweb opened this issue ยท 4 comments
Hello... New to VoxelSnipe and love it so far. Just a few brushes I'm noticing keep telling me "no such brush" when I try them according to the wiki.
/b f for flattening
/b coast for forming coastal regions.
So far that is all I have gotten?
Hello,
The Flatten, Spline, and Coastal brushes are not currently part of the code in VoxelSniper, it is unknown whether they will be added at a later date at this point. The wiki has been updated in accordance to the current code.
Thanks
I'm going to check the code. However, there are no such brushes as far as I know.
Interesting... If that is the case, ok. but here is an extract of the wiki detailing those brushes....
Flatten Brush
/b f: The flatten brush uses a cylinder to flatten everything inside the selected range. With this brush, you use /vh to determine how high the cylinder is and the brush size determines the radius.
/b f f[#]: This sets the brush falloff. The range of this argument must be between 0-1. This is set to 0.5 by default.
/b f s[#]: This sets the brush falloff smoothness. This must also be between 0 and 1. By default, it is set to 0.5
Coast creation Brush
/b coast ecc[number] nb[number] sig[number] str[number]: This brush is used for generating a coast line. The default parameters are ecc0.75 nb5 sg0.5 str10 .
ecc[#]: Eccentricity is how far out the random distortions of your brush can be generated. Units are multiples of the brush size. If you want to ensure overlap, use eccentricity less than 0.5 .
nb[#]: How many 'blobs' your distorted brush will have. The more blobs you have will result in a smoother, more circular end shape.
sig[#]: Sets the hardness of the sigmoid curve. The parameter must be between 0 & 1. The closer to 0, you will have more sudden cliffs, while the closer to 1 it will be more gentle.
str[#]: Number of blocks that will be attempted to be scraped off the terrain at the center of the brush.