Reflection
Opened this issue ยท 6 comments
The reflection problem is back. Snipe at y = 0 and whatever would have been under y = 0 reflects to the top of the world, causing massive lag.
The reflection bug still exists with the blend ball brush, tested some other but they didn't seem to reflect.
EDIT: also reflects when using the 2-d rotate brush
Thanks for reporting. This might "fix itself" once we release VS6. However, we'll have a look into it when we convert the brushes to VS6 API.
Just confirmed it.
Also I'm guessing the lag comes from shadow recalculations and 1.3.