VoxelSniper

VoxelSniper

1M Downloads

Reflection

Opened this issue ยท 6 comments

commented

The reflection problem is back. Snipe at y = 0 and whatever would have been under y = 0 reflects to the top of the world, causing massive lag.

commented

The reflection bug still exists with the blend ball brush, tested some other but they didn't seem to reflect.

EDIT: also reflects when using the 2-d rotate brush

commented

Thanks for reporting. This might "fix itself" once we release VS6. However, we'll have a look into it when we convert the brushes to VS6 API.

commented

Any particular brush doing that?

commented

Will look into the overflowing data.

commented

Just confirmed it.
Also I'm guessing the lag comes from shadow recalculations and 1.3.

commented

Every brush, some brushes cause more lag than others, blend ball is probably the worst.
This used to be a problem back in Pangea but was fixed a while ago, seems to have returned sometime recently.