VoxelSniper

VoxelSniper

1M Downloads

Custom water level on ocean brush

nristock opened this issue ยท 9 comments

commented

Add a parameter to customize the water level of the ocean brush.

commented

Will be combined with issue #76

commented
commented

unfortunately from what i tested, it doesnt work

/b over -wlevel 62 sets it to 63
if you changed it to 61 it will be 62 and so on
and the water level no matter what stays at 63

commented

That's weird since I've tested it locally. Seems like my cleanup screwed it up again...

commented

Didn't this already exist with /b fo (flatocean), atleast what I've used it it has a parameter for water level, ocean floor. Or is this different?

commented

I thought the flat ocean creates a flat ocean floor ...? Anyways, the feature is implemented now :P

commented

yes flat ocean is alot different in terms of land manipulation

commented

hate to be the burden of bad news but either its still broken, or it just hates me D=
using /b o -wlevel 20 just for the sake of showing. used the arrow on some land and it just doesnt change the water level, instead, it just checks the seams of the land above y 63 and replaces it with water at y63, any air is ignored (although this is quite cool as it used to set the entire chunk to the same water water level, not exactly the right behavior lol)
heres some screenshots before and after
before
after

commented

I think it just hates you :D

...damn edge cases ... Fixed it, I think :/
If this build did still not work, post some additional information about your setup (Bukkit version, Java version, plugins, etc.), please.


BUT: Be aware, the the algorithm used to invert landscape is still the same. So it still just inverts your landscape and if the inverted landscape has "mountains" higher than your water level the water will not be visible (the water will still be there, though).