Ball/Voxel Brush Sky Copies
XiYen opened this issue ยท 2 comments
First off, I am running craftbukkit-1.4.4-R0.1-20121116.060239-11 for a 1.4.4 MC client, and I understand that VoxelSniper is a bit behind.
Now even though VoxelSniper is behind, it still works on the advance bukkit dev build (which was pleasantly surprising), and I can use all the brushes and commands perfectly. However, when I use a Ball or Voxel brush, a copy of what I lay down gets put up at the maximum height level.
I can fill, melt, smooth, replace blocks, etc. to the original shapes I put down, but the copies will stay the same (it's like a raw map of what I put down in the sky). These copies not only clog up the sky, but also cast shadows on what I'm building, and as such slow down the process of placing balls and voxels very laggy, as MC is trying to generate new blocks two-fold and create the lighting for the sky copies.
Now, when I try and delete the sky copies, the corresponding shape below will also be deleted (just the original shape. Any fills or additions will stay).
I understand that it's most likely a glitch because of my using an newer version of CraftBukkit, but would like to bring it to your attention so that the glitch may be fixed, and I can delete the copies and retain my terrain.
Thank you.
Since VoxelSniper is build up on the Bukkit API (and an API doesn't change that often), Sniper will very unlikely break from one Bukkit version to the next one. So we are not "behind". It just makes no sense to upload the exact same jar file we had for the 1.3 release again.
Back to your problem. We need to know which version of Sniper you are running. We recently fixed a Y mirroring issue, so if you do not have the latest stable release from our Jenkins server, download and try it. - Your bug might already be fixed.
Also, VoxelSniper is currently undergoing a complete rewrite. So this problem might "fix itself". Either way, there will not be a stable release having this fixed before the new Sniper drops.