Wilderness-Tp

Wilderness-Tp

36.7k Downloads

No Suitable Locations Found

KingSwag2002 opened this issue · 18 comments

commented

Defaults can use the sign, it always says can find suitable location, but the owner can use it just fine and im not sure how to fix this i even tried removing blocked biomes

commented

and your config?

commented

and your /version and /version wild?

commented

I have the same issue in the nether.
/version wild - 2.21-39eeaba
/version - Purpur 1.16.4, Build 820

commented

purpur hmm. I know billy has done nether-related stuff before but idk if it's in his server mod. Any difference when using a Paper-generated nether and server?

commented

also, I did hear the nether was changed, maybe it's likely we need more retries?

commented

Okay, I know why I have this problem. I'm using datapack for doubling nether height. With normal nether height plugin is working, but with datapack not. I don't know if I can paste link to download this datapack but I downloaded that from purpur discord (Billy made this datapack)

commented

Thank you, that's very helpful information! Links are ok

So, the thing is that this plugin checks for the "vanilla" nether by seeing if there's bedrock at y=128. Since you have the doubled nether height, the ceiling is now at y=256, so it's using the regular check (highest block); none are suitable since the highest block is all bedrock.

This check was made this way to account for nether generators that don't put in a ceiling - I use one that doesn't do a ceiling. Since this appears to be a more common case (double nether height) I suppose I'll put in an additional check at y=256.

commented

Issue is not fixed in newest build (2.23-04e8af7) I build plugin myself.

commented

Does he not do a bedrock ceiling...???

commented

Does he not do a bedrock ceiling...???

I don't understand. Error is the same, "No suitable locations found"

commented

It should be detecting it as vanilla nether then and using the appropriate algorithm... However, I think that algorithm only goes to y=126 so maybe I will need to do something different altogether, ugh.

commented

What block is at y=255?

commented

What block is at y=255?

Bedrock

commented

hmm, can you also see if there are many open spaces at y=126?

commented

hmm, can you also see if there are many open spaces at y=126?

image

Yep, I'm standing on Y:126 in this screenshot

commented

Ok I dun goof'd, thought I modified the right class and instead did the wrong one lol. Either way I still need to do what I said what I need to do, which is check past y=126 for a safe location as well anyways.

commented

Ok, should be fixed in the upcoming 2.25 release. Let me know if that fixes it or not. (Or you can build as you have last time.)

commented

Yes, it's working now. Thanks for the fix