Redstone Not Working After Fill
GeekzGamingz opened this issue ยท 7 comments
Hi there, ever since filling in my world with worldborder, all of my redstone is ticking very slow and now causes crashes up some being used.
Running Fill simply has the server generate the desired chunks, nothing more.
If your redstone problem is while Filling is still happening or for instance a Dynmap map is being generated, perhaps it will improve after completion. Also, if the Fill process is still going, you could try cancelling it and running it again at a lower frequency if you're wanting to play while it's Filling.
If neither of the above is true, try restarting your server (one of the basic things to try when troubleshooting a Minecraft server).
If that also doesn't work, your problem is with something else regardless.
Well, while it generated a large world with World Border (10000 block radius) it crashed several times due to overloading the CPU/RAM since it was such a large area. Is it possible that during that process chunks were corrupted? I'm running 1.13.1 by the way. Also, my world is still doing this even without any plugins at all. I've been troubleshooting for several days and have reset the server several times during that process trying different approaches with no success.
1.13 builds of Spigot are of course still dev builds and not stable, so potentially really nasty bugs are very possible. Particularly if you were using a world originally created in an older version of Minecraft (world breaking conversion problems in the current builds, apparently), but even if not, running into other bugs is likely.
Do you have a crash log?
Definitely unusual.
If you do find out more specifically what the problem is, I'd be curious to know.
Nah, it's been 1.13 from day 1 when it first came out. My current theory is lighting. Lighting dramatically changed and is very buggy at this time. So my current theory is that World Border generated a lot of chunks which in turn triggered some bad lighting issues especially on crashes. I'm current running a full world CleanLight to see if that fixes my problem. With a /timings report, it seems that my ticks in the nether and the end along with World Save seem to be what's dragging my server down at the moment. In any case, thank you for your assistance.
For example everything worked fine on my 1.13 server before my World Border generation as seen here:
https://www.youtube.com/watch?v=h4SSygVRv1s
But now each frame takes several ticks to complete and even something as simple as riding a minecart does the same thing.