[FEATURE REQUEST] Hide border "spill" in dynmap, no 'Trim'
MissIju opened this issue ยท 0 comments
I'm not sure if this question has been asked before, but I thought I might ask anyway.
I am currently in the process of making a custom map for my server with WorldPainter. It is a large map, and the design of the map is such that it wraps around, so if the wrap setting in worldborder is set to on, the player can travel in "circles" around the world, as though it were a globe and not a simple flat terrain.
However, my problem occurs in making the travel feel seamless. I will have to duplicate some of the terrain on the edges of the map, so as the player is coming to the border, what they see beyond it is the other side of the map. But I DO NOT want Dynmap to show the repeated areas, only the area inside the border. I worry that if I use the trim option with worldborder, it will completely delete the custom terrain and the experience will be choppy. Is there a way to have Dynmap display ONLY the map within the border, without using the trim option so the outter chunks are still loaded?