trees don't spawn correctly
compieter-gh opened this issue ยท 6 comments
Found this same issue after running /wb fill command to generate chunks before rendering dynmap. It cuts the trees off at the chunk border lines. Was hoping there would be a dev build of WorldBorder to test this and another issue I have found.
Issue might be with Spigot 1.13. I deleted my world folders on my test server, updated Spigot to the latest version (as of yesterday morning), and regenerated them using the same seed in the server.properties file. Used /wb fill and searched for trees that had been cut in half on the chunk borders. I only found 1 so far. The other areas that had generated the oddly generated trees in the previous world did not have them in the newly generated world. I don't know if this is coincidence or if it was something that was fixed in a version of Spigot. I will continue to search and monitor. I have dynmap rendering and it will help my search.
thanx for confirming i hope it's fixed in 1.13.1 (i dont think so)
EDIT: https://bugs.mojang.com/browse/MC-125007 i think i found the bug
@Brokkonaut I had not noticed this on a minecraft 1.13 server I had made in preparation for having a 1.13 server but noticed it when I made a Spigot 1.13 test server to test plugins. It was really bad and they were everywhere. Since I had regenerated the world with the latest Spigot 1.13 I still have only found one of these trees around a 7500 x 7500 block radius map.
@dwilley83 yeah te same happens to me