WorldEdit for Bukkit

WorldEdit for Bukkit

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MC 1.16.5; WorldEdit 7.2.3: Chest item drop problem.

Spaex opened this issue ยท 4 comments

commented

Versions

WorldEdit version:
[22:02:37 INFO]: WorldEdit version 7.2.2
[22:02:37 INFO]: https://github.com/EngineHub/WorldEdit/
[22:02:37 INFO]: ------------------ Platforms ------------------

  • Bukkit-Official(7.2.2+fc3c499)

[22:02:37 INFO]: ---------------- Capabilities ----------------
GAME_HOOKS: Bukkit-Official
CONFIGURATION: Bukkit-Official
USER_COMMANDS: Bukkit-Official
PERMISSIONS: Bukkit-Official
WORLDEDIT_CUI: Bukkit-Official
WORLD_EDITING: Bukkit-Official

Platform version: Paper version git-Paper-472 (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT)

Describe the bug
When a filled chest get replaced (//set; Overwritten with Schematics by //paste) by WorldEdit the items drop to the ground. On version before (7.2.2) everything works fine and the Chest gets removed properly with all its contains.

To Reproduce

  1. Place a Double Chest with some stuff inside
  2. Mark it with the Selection Tool
  3. use //set 0
  4. The contains of the chest will drop to the ground

Expected behavior
The items should be removed like the chest instead of being dropped to the ground.

commented
commented

It still happens in the latest snapshot

we version
[23:50:31 INFO]: WorldEdit-Version 7.3.0-SNAPSHOT
[23:50:31 INFO]: https://github.com/EngineHub/WorldEdit/
[23:50:31 INFO]: ------------------ Platforms ------------------

  • Bukkit-Official(7.3.0-SNAPSHOT+5678-913d4d6)

[23:50:31 INFO]: ---------------- Capabilities ----------------
GAME_HOOKS: Bukkit-Official
CONFIGURATION: Bukkit-Official
USER_COMMANDS: Bukkit-Official
PERMISSIONS: Bukkit-Official
WORLDEDIT_CUI: Bukkit-Official
WORLD_EDITING: Bukkit-Official

commented

bugs are fixed in 7.2.x branch, not master. we could eventually merge it to master, but it's not a priority.

commented

Yes, merging would be great. I generally use the master branch on my test server to check for incompatibilities with my plugins.. And its a bit confusing when those bugs that are thought to be fixed still occur..