Carpets not placing correctly
jamesxr23 opened this issue ยท 5 comments
WorldEdit Version
7.2.10
Platform Version
Forge 1.18.2 - 40.0.32
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
when using //set, //replace, or the //copy and //paste commands, carpets do not place correctly when multiple layers of carpet and other blocks are placed.
some of the carpets break and drop their items, while others do not. it appears random which carpets do and do not break. a screenshot has been included. on the left, the 2 layers were created separately, on the right, multiple layers were created at once.
Expected Behavior
carpets should place as expected
Reproduction Steps
- use //set to fill a space with carpet. any space taller than 1 will reproduce this bug.
Can also be recreated with //replace, //stack, as well as the copy and paste commands. most likely can be created with other commands too.
Anything Else?
No response
unsure what you mean by supressing self-, but it seems that setting neighbor to off works. surely this will affect other things though?
looks correct to me. that's how carpets work in minecraft, if you want to prevent physics there's options in //perf
this stands then.
looks correct to me. that's how carpets work in minecraft, if you want to prevent physics there's options in //perf