Armor Statues Datapack

Armor Statues Datapack

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[BUG] UUID error spawning armor stand millions of blocks away

thewombatofdoom opened this issue ยท 4 comments

commented

Issue Description:

Server console receives this error: UUID of added entity already exists: EntityArmorStand['Armor Stand'/186, uuid='291dfbec-2b7b-4c2b-9899-f665ea53af5d', l='ServerLevel[VanillaSurvival]', x=22068880.50, y=1000.00, z=-4185487.50, cpos=[1379305, -261593], tl=22117074, v=false]

What happens:

An invisible armor stand appears several million blocks from anything nearby. We teleported to the location in spectator mode, deleted the armor stand with /kill, and it reappeared with next server cycle.

What you expected to happen:

This should not be occurring.

Steps to reproduce:

  1. Not sure how to reproduce.

...


Affected Versions (Do not use "latest"):

  • Minecraft: 1.17, and occured in 1.18.1 also.

  • Armor Statues: armor statues v2.8.3

  • Single Player and/or Server? Server

  • Optifine? No

Screenshots (Optional)

commented

The armor stand is invisible.

commented

No idea how that would have happened, but I don't think it has anything to do with the datapack? I'd need more info on how to reproduce the bug in order to fix it, so I'm closing this issue until more info is given.

commented

I got the same problem:

UUID of added entity already exists: class_1531['Armor Stand'/1643, l='ServerLevel[world]', x=22068880.50, y=1000.00, z=-4185487.50]
UUID of added entity already exists: class_1531['Armor Stand'/1644, l='ServerLevel[world]', x=16562064.50, y=1000.00, z=-22242911.50]

is there a way to fix this?

I teleported to those positions and could kill it with /kill @e[type=minecraft:armorstand,distance=..100]

But after I restart the server, it gets added again.

Affected Versions (Do not use "latest"):

Minecraft: 1.19

Armor Statues: armor statues v2.8.4

Single Player and/or Server? Server

Optifine? No

EDIT: created a new Bug-report, as I think closed issues don't get reviewed often(?)
#12

commented

Issue Solved, see #12.

cheers