Epoch

Epoch

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Shadows don't work with oculus/rubidium

Ertoranzo opened this issue ยท 3 comments

commented

2024-07-17_14 00 48
2024-07-17_14 04 39

commented

In the first image it looks like the "disabled" profile has been selected, and then shadows have been manually enabled. Shadows are disabled in the "disabled" profile, make sure they are enabled in [Shader Pack Settings] -> [World] -> [Lighting] -> [Shadows].

commented

I tested both with the same settings and turing on/off the shadow option on oculus doesn't change anything. It always looks like this.
2024-07-17_18 24 33

commented

Unfortunately I do not provide any support to oculus/rubidium as they are unofficial ports of iris and sodium. There are alphas of official neoforge ports for iris and sodium, please try those or use optifine.