Infinite Music Discs

Infinite Music Discs

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Multiplayer TPS issues

saviocao opened this issue ยท 2 comments

commented

When playing on multiplayer, tps drops by 2-4 for each additional player. I think this is a problem with an on tick function, where it checks every tick for every player something.

commented

Yeah, there are a few per-player checks that run every tick. I'm planning to rewrite the datapack soonish to fix some bugs and improve performance, reducing the number of checks per tick will be a priority for sure.

commented

The new datapack implementation uses fewer per-player checks and fewer per-tick functions, and also uses function trees to reduce commands per tick when nothing needs to run. It should be more efficient now. The new datapack is available in release v1.5