Multiplayer TPS issues
saviocao opened this issue ยท 2 comments
When playing on multiplayer, tps drops by 2-4 for each additional player. I think this is a problem with an on tick function, where it checks every tick for every player something.
Yeah, there are a few per-player checks that run every tick. I'm planning to rewrite the datapack soonish to fix some bugs and improve performance, reducing the number of checks per tick will be a priority for sure.