MakeUp - Ultra Fast | Shaders

MakeUp - Ultra Fast | Shaders

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Bright Hit Indicator [Intentional?]

Exokyhh opened this issue · 2 comments

commented

When entities turn red after hitting them, the intensity is super high, it literally looks like 255 red 0 green 0 blue color, with no transparency, you can't really distinguish the mob. Is this intentional? It looks too bright to me.
2024-11-18_01 41 22
2024-11-18_01 41 23

Here is my log
latest.log

Relevant Mods:
sodium-fabric-0.6.0+mc1.21.3.jar
lithium-fabric-0.14.2-snapshot+mc1.21.3-build.91.jar
iris-fabric-1.8.0+mc1.21.3.jar
ImmediatelyFast-Fabric-1.3.2+1.21.3.jar

Shader Version:
MakeUp-UltraFast-9.1.zip

commented

I see. You perceive it that way because you’re looking at it at night. The camera's sensitivity is very high at night (otherwise, everything would appear black), but this makes self-illuminating objects appear very bright. It has to be this way because during the day, that brightness wouldn't be noticeable.

I'll try to find a way to make this less exaggerated in the future.

commented

Okay, thanks for the explanation!