Weird water reflection
PRO-2684 opened this issue ยท 1 comments
Hello. It's not a bug, it's the way the reflection works in "Image flipping" mode.
It's literally like taking the image on the screen and turning it upside down.
The raytracing method is a bit more sophisticated (but slower), hence the alternative.
Neither method is a "real" reflection, the shader only uses the information that is on the screen.