Cloud distance capped to render distance
avc1657 opened this issue ยท 1 comments
Why when i have the shader ON the distance of the clouds are capped to the render distance? I want to see clouds all over the sky like in vanilla (even with 2 chunks of render distance i see clouds all over the sky). Is there any way i can make this happen (i dont mind editing the code, i just dont know where :( )?