AbyssalCraft

AbyssalCraft

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Performance issue with com.shinoow.abyssalcraft.common.entity.EntityAbyssalZombie.onLivingUpdate

ProsperCraft opened this issue ยท 4 comments

commented

https://gyazo.com/c68152756397afdadc516c65575d5b12

[10:49:35] [Server thread/INFO]: Dim -343800852 : Mean tick time: 0.052 ms. Mean TPS: 20.000
[10:49:35] [Server thread/INFO]: Dim -1 : Mean tick time: 0.262 ms. Mean TPS: 20.000
[10:49:35] [Server thread/INFO]: Dim 0 : Mean tick time: 233.319 ms. Mean TPS: 4.286
[10:49:35] [Server thread/INFO]: Overall : Mean tick time: 234.207 ms. Mean TPS: 4.270

Running kill @e[type=!Player] killed a handful of the the Abyssal Zombies (and everything else) which brought the tps back to 20.

commented

https://gyazo.com/581485144187b7cb03179d6ae00a652d

Its happening again today, some kind of conflict with Malisis doors?

commented

I made some big refactoring for the next update, and that should (hopefully) fix the performance issue.

commented

The only lead I find from that profiler log is that the raytrace function that Malisis' Core has transformed through their ASM is having troubles when the entity tries to raytrace the nearby blocks searching for a player it can see at it's current position.

commented

If this is still an issue with the updated Malisis' Doors, reopen the issue.