AbyssalCraft

AbyssalCraft

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[Bug] Crystallizer going over max stack count

BloodWorkXGaming opened this issue · 4 comments

commented
commented

The Stack Size check is done here:
https://github.com/Shinoow/AbyssalCraft/blob/master/src/main/java/com/shinoow/abyssalcraft/common/blocks/tile/TileEntityCrystallizer.java#L281

But the logic above needs some tuning so that it doesn't return true until the stack size check. Couldn't get it to wrap in my dev env, just kept incrementing the stack size (while it continued to showed 64).

commented
commented

Could be that 1.11.2 handles the wrapping differently, resulting in the stack size increasing without it visually looking like it is (as I ran my test in 1.11.2).

commented