AbyssalCraft

AbyssalCraft

20M Downloads

No Spawners are working initially

TTVGamingSushi opened this issue · 2 comments

commented

Description:

The Spawners and Spawnblocks (like Biomass, Block of Spawning Dreadguards/ Chagaroth, etc) don´t work initially, only when i place them manually.

Crash report:

[00:56:02] [Server thread/WARN] [minecraft/EntityList]: Skipping Entity with id minecraft:cha´garoth
[01:01:20] [Server thread/WARN] [minecraft/EntityList]: Skipping Entity with id minecraft:cha´garoth
[01:01:34] [Server thread/WARN] [minecraft/EntityList]: Skipping Entity with id abyssalcraft:cha´garoth

Affected versions ("latest" is NOT a version):

  • Minecraft: 1.12.2
  • Forge: 14.23.5.2860
  • AbyssalCraft: AbyssalCraft-1.12.2-1.10.4.jar

List of mods:

RenderLib
Xaero's Minimap
[ANGRY PIXEL] The Betweenlands
AbyssalCraft
Advent of Ascension (Nevermine)
AI Improvements
AppleSkin
Applied Energistics 2
AtomicStryker's Battle Towers
AtomicStryker's Infernal Mobs
AutoRegLib
Baubles
Better Biome Blend
BetterFps
Bookshelf
Born in a Barn
Botania
Clumps
Collective
Crafting Tweaks
Enchanting Plus
Entity Culling
FastFurnace
FastWorkbench
Foam​Fix
Get It Together, Drops!
GraveStone Mod
Immersive Engineering
Iron Chests
IvToolkit
JEI Integration
JourneyMap
Just Enough Calculation
Just Enough Items (JEI)
Just Enough Resources (JER)
Just Mob Heads
Legendary Tooltips [Forge]
LootBags
LunatriusCore
Mod Name Tooltip
Multithreaded Noise
OptiFine für die 1.12.2
Ore Excavation
Ore Tweaker
Particle Culling
Patchouli
Phosphor (Forge)
Quark
Recurrent Complex
Stackie
Surge
TexFix
The Aether II
The One Probe
Tiquality
U Team Core
Useful Backpacks
VanillaFix
YUNG's Better Caves (Forge)

Would appreciate some help a lot, thank you! :)

commented

I would probably start by removing optimization mods (or check for any mentions of "ticking tile entities" in the config files). Possible culprits (based no nothing in particular) could be VanillaFix, Multithreaded Noise, Surge, Phosphor, or FoamFix.

I assume (based on your description) that some optimization mod is preventing ticking blocks from ticking if they generate naturally, but allow them to do it if placed by a player, which in theory could improve performance (but also break things). Once you find the culprit mod, I would expect the mod to have a whitelist or similar in a config file, where one would be able to allow the blocks to do their thing without being placed by a player.

commented

Wow didn’t expect to get an answer, thank you very much and I will definitely try it out again! It’s now the time for the yearly 1 month Minecraft project I think :D
Thank you again, I really love your Modpack it is so nice and it makes so much fun to play with, thank you for writing it!
Are there any plans for updates or ect? Just curious :)