AbyssalCraft biomes are not registered through Forge
Funwayguy opened this issue ยท 2 comments
I was unable to find any use of Forge's biome registration method (net.minecraft.world.biome.BiomeGenBase.registerBiome()) for AbyssalCraft biomes.
The purpose of this is so I can allow Darkosto to choose which blocks spawn in specific biomes within SkyGrid however the above issue prevents configs from referencing them. It may be relevant to your other related issue but if they were registered, mods could easily refer to them via a resource location name such as "abyssalcraft:darkrealm"
I think it was around build 1832 that Lex did a huge overhaul on registries and implemented an entire new system. So the biomes are registered, but they are registered through GameRegistry
, and not inside BiomeGenBase
(as only vanilla biomes should be registered there now). Although, I am going to go through with #79 soon enough, which will make all biome references part of the API.
It appears our dear friend @Darkosto wrote the resource locations wrongly, thus failing to find the biomes :P
Well, it appears that you didn't properly reference the resource locations (Dark just tweeted me that). But anyways, the issue has been resolved.