AcademyCraft

AcademyCraft

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[Suggestion] Using GameRegistry.findItem(modId, itemName)?

3TUSK opened this issue ยท 3 comments

commented

Related line:

'c', TEItems.powerCoilGold, 'd', ModuleCrafting.convComp);

Also, for initializing thermal expansion support, there should be a method in fml.common.Loader called isModLoaded(modName), if so, then I think there is no necessary to use reflect.
Thus, people can build a dev version without adding dev version of thermal expansion.

Fairly new to modding, if there is something wrong, please forgive me.

Edit: reflect is actually fine to use...

commented

Reasonable suggestion. I'll fix it.

commented

Oh geez actually ore recipe worths more... You can ignore me if you want

commented

ThermalExpansion!=GregTechAPI I don't think those stuff in te has oredict entry(ies).
@liach ModGetGregged :)