[Enhancement] Improve VecDeviation & VecReflection
WeAthFoLD opened this issue ยท 0 comments
- Effect rendering rewrite -- I just changed the texture
- Change to switch on-off style of controlling
- Improve using effect (sound effect, etc.)
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Increase overload according to damage deflected, not timesAlready implemented - Improve entity overload estimation
- Support more kinds of entities
Vec-Reflection specific
- Cancel knockback
- Absorb damage more throughtly
- Exp increase